Sunday, March 25, 2007

Flashpoint: Chicago 2036 RPG

Roleplaying game of the Underground series

Christian Role Playing Game designer Mike Roop is goin out on a limb. It's all his fault that there will be a Flashpoint RPG. I'm personally very pleased but don't let on. Plausible deniability and all. Just blame Mike. You know the rep that RPGs have in our subculture. So, why risk this? The short answer is it's a killer discipleship AND evangelism tool into the world of gamers. To understand why, one must know what an RPG really is.

Role Playing Games are vehicles for theme, purpose, plot etc. just like novels, or films. The difference is that they're interactive—characters are not written or played by actors. You get to be part of an unfolding story. RPGs have a bad rap among Christians because the first to get popular, Dungeons & Dragons, had magic. RPG fans also tend to fixate on the vehicle, and spend WAY too much time on them. It would be like you or me discovering novels or movies—we'd become obsessed.

The same strength of spec-fic (total creative license over setting and character-types), for presenting world-views, is true of RPGs. A Satanist could create a novel, film or RPG that would blaspheme as completely as Chronicles of Narnia, Passion of the Christ, or a Flashpoint RPG glorifies. A game using Christian Theology has awesome potential as a ministry tool, and while others have tried, I can't believe that none have successfully marketed such a tool.

A group of players faced with plot conflict have to make decisions and choices with consequences for their characters. Biblically pleasing decisions are rewarded. This is discipleship. A group of believers can even interest unbelievers in joining the game, and the purpose becomes evangelism.

I'm very excited about this project, but suspect there's a CBA angle here. Anyone with tips, please contact me at: frankcreed-at-insightbb-dot-com

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